Lately i have been getting back into Unity, just to find out that the webplayer has been discontinued. Of course, i know the reason for that is that modern webbrowsers don't support it anymore.
However i think there can be a middle ground here that Unity has yet to fill: Instead of making a webplayer that requires a webbrowser, make an offline player with no webbrowser requirement. The reason i think such a thing is necessary is because the standalone builds require that the person who downloads a game needs to download the ingameplayer for that build each and every time they want to play a new game(or a new version of an old game).
As an example, for a simple game i made it had the standalone version at 18mb, the same version for the (now disabled) webplayer version was just 0,2mb. That's a huge difference, a difference many people would like to avoid.
Thus if there were a player build like the previous webplayer, but for offline and no browser purposes, it would in my opinion certainly be something many people would appreciate.
P.s.: I do know that a WebGL build exist, but from what i heard is that thing for a lot of people still buggy (me included) and much too complicated for the casual developer.