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"Web"-Player, but for offline purposes

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Lately i have been getting back into Unity, just to find out that the webplayer has been discontinued. Of course, i know the reason for that is that modern webbrowsers don't support it anymore.

However i think there can be a middle ground here that Unity has yet to fill: Instead of making a webplayer that requires a webbrowser, make an offline player with no webbrowser requirement. The reason i think such a thing is necessary is because the standalone builds require that the person who downloads a game needs to download the ingameplayer for that build each and every time they want to play a new game(or a new version of an old game).
As an example, for a simple game i made it had the standalone version at 18mb, the same version for the (now disabled) webplayer version was just 0,2mb. That's a huge difference, a difference many people would like to avoid.
Thus if there were a player build like the previous webplayer, but for offline and no browser purposes, it would in my opinion certainly be something many people would appreciate.

P.s.: I do know that a WebGL build exist, but from what i heard is that thing for a lot of people still buggy (me included) and much too complicated for the casual developer.

Response avatar

Schubkraft

Nov 19, 2017

The webplayer is no longer supported and it also won't come back in the form you are wishing for.

You can use the offline webplayer installers https://forum.unity.com/threads/offline-web-player-installers.367715/ but their use limited.

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