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65
votes

Use the GameObjectRecorder in the player

Animation

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Being able to record a scene not only in the editor, but also in the player (a.k.a. at runtime).

Comments (1)

  1. D387f8edefb633a6fe1ea4d27e17387e?d=mm

    RomainFailliot

    Oct 24, 2017 22:20

    Seeing the number of votes on this request, I think I should explain a little bit what's the situation right now about that (I'm the programmer behind the GameObjectRecorder).

    First, I want this feature at least as much as you. Saying that, having the GameObjectRecorder in the player will require a quite important rework of the animation clip serialization (the save/load part). The reason is simply that the editor version of a clip is different than its player counterpart, and, at its inception, it has not been planned to create animation at runtime.

    Bear with me, I'm not saying that we won't do it, I merely want to explain why this feature might take some time since it depends on a few layers of refactorization.

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