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30
votes

Use the Bounds box provided by MeshRenderer.additionalVertexStreams for culling

Graphics

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As of right now, modifying a Mesh's vertices with the new additionalVertexStreams is kind of useless for large deformations, because new renderer bounds can not be set. For example, a squishing or bouncing animation that is partially outside the original Bounds will be culled too soon when panning the camera. This can be resolved by allowing additionalVertexStreams to provide a replacement Bounds.

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