In a big dynamic game world with a changing terrain. it would be highly useful to be able to update a small piece of the already existing navmesh without having to use the UpdateNavMeshDataAsync or UpdateNavMeshData as they are checking the whole map for changes and if you specify that you only want a small piece updated. it deletes all outside that area.
Update navmesh on choosen area while keeping the rest intact. "Efficiently!"
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- Make Particle Systems actually batchable into a single underlying graphics API draw call
- Move the base number of seats from 3 to 5. You are shooting yourself in the foot with 3.
- Asset store vs. package manager assets.
- Asset store is laggy in unity