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20
votes

Update navmesh on choosen area while keeping the rest intact. "Efficiently!"

AI & Navigation

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In a big dynamic game world with a changing terrain. it would be highly useful to be able to update a small piece of the already existing navmesh without having to use the UpdateNavMeshDataAsync or UpdateNavMeshData as they are checking the whole map for changes and if you specify that you only want a small piece updated. it deletes all outside that area.

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