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Unity's Assertion methods is missing context object parameter.

Scripting

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https://i.imgur.com/uoGqeYx.png

Unity's Debug.Log(message, context) has become a staple of fast debugging. The same MonoBeahvior can be attached to hundreds of GameObjects, so a log message without a context parameter is practically meaningless.

Context parameter to the UnityEngine.Assertion namespace methods are needed.

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