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Unity Subscription to Perpetual License

Licensing

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I love Unity's new plan for allowing subscription based licensing. At $75/month it's a $900 per year spend. Not a bad deal, but after 2 years or so, it starts to look worse.

What I'd like to see Unity do is continue to offer the $75/month model with 1 year commitment, but to add a 2 year commitment plan as well. After the 2 year spend, a user will have spent $1,800 on their license., but the license would become a perpetual license. This is at a cost to the user of an extra $300 (20% over the "sticker price"). Unity would collect a 20% premium over the sticker price, and more developers would buy in (because the barrier to entry is lower).

In the end, I think this is a win-win. If people have a short-term project, and they don't want to go all-in, then the 1 year commitment is still an option. They get to use the product for one year at a $600 discount...that's awesome for those users as well.

Comments (4)

  1. 13a0184cc76f277001fbaaaa4bdfc093?d=mm

    Immanuel-Scholz

    Jun 16, 2016 21:55

    And this is exactly what Unity did with the new pricing model starting now. http://blogs.unity3d.com/2016/06/16/evolution-of-our-products-and-pricing/

  2. 75c6063eb6d8633551215cbb6f45e488?d=mm

    praethin

    May 30, 2013 08:27

    I agree, I'd rather pay double the $75 but be able to keep the license, its more a payment method than a subscription

  3. 93922b624bdb52f21381ffebde02c7bb?d=mm

    KMKxJOEY1

    May 29, 2013 12:12

    I totally agree, I wish I had more votes..

  4. 98ef67fb3a2ba0412920748bd7d2db84?d=mm

    karlozm

    May 29, 2013 05:07

    I wouldn't even mind paying the extra $300 during 1 year subscription ($150 a month), as long as I keep the software license.

    It really helps to pay month by month.

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