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Unity Remote multitouch support for new EventSystem used in 4.6 UI

Input

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Multiple touch input from Unity Remote do not register as different pointer events in EventSystem. Multiple touch inputs are treated as same input. This causes unwanted behavior in new UI. Please fix.

Comments (3)

  1. E61a53de8a787f73fb61968fd2196bcc?d=mm

    Oliver-Bogdan

    Jan 10, 2016 00:54

    I did a search and apparently someone figured how to fix this temporarily:

    http://forum.unity3d.com/threads/unity-remote-multitouch.111003/

    _clewis_

    I ran into this issue as well, and it turns out that it was an issue in TouchInputModule.UseFakeInput(). This function checks Input.touchSupported, which as of 5.0.1f3 always returns false in the editor. I make a copy of the file at https://bitbucket.org/Unity-Technologies/ui/src/cc791b3335d2d46b70d932fc70e6ec6c4ea6d561/UnityEngine.UI/EventSystem/InputModules/TouchInputModule.cs and modified UseFakeInput() to always return false. This seems to have fixed my issue for now. A better long-term solution would be for Input.touchSupported to return true when Unity Remote is connected.

  2. Fefdf56c2adccc4d64c49861260be0ec?d=mm

    The_Baz

    Sep 19, 2015 17:10

    I mean if you build the game, all works fine, but if you debug it works differently, if all of this is done the same way I assume how can there be different results?

  3. 4f6df01ca19f441de0f59dacd1638d38?d=mm

    RajivSK

    Sep 17, 2015 10:17

    Really, really annoying. Spent an hour trying to find the reason multi touch wasn't working. Makes the remote completely useless.

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