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Time.deltaTime With VSync Is Not Constant Causing Visual Jitter

Runtime

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With VSync enabled (Unity Update matched to a 60Hz monitor) and low processor/graphics loading (no dropped frames) the Time.deltaTime should be a near constant 16.67ms.

However, if you measure Time.deltaTime you will see it varies drastically from 2ms to 30ms causing visual jitter... (with an average of 16.67ms). This issue occurs with a blank new application with a blank scene (Windows 10).

Thread for Discussion (Unity has reproduced the issue)
https://forum.unity.com/threads/time-deltatime-not-constant-vsync-camerafollow-and-jitter.430339/

Issue Report Here
https://fogbugz.unity3d.com/default.asp?977641_r0jbe37tl5p0h0sk

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