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116
votes

Support for world space UI elements in RenderToCubemap

Graphics

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When using Camera.RenderToCubemap the placed world space UI elements are not showing up in the generated cubemap.

I would expect them to show up as the Camera.Render method correctly works with world space UI.

Comments (9)

  1. 4fa7642960174d2dc4eaf2a432247622?d=mm

    ChanibaL

    Apr 12, 2018 12:08

    I have added an sample project showing this bug: https://github.com/chanibal/bug-unity-rendertocubemap-world-space-ui

  2. 4fa7642960174d2dc4eaf2a432247622?d=mm

    ChanibaL

    Apr 12, 2018 11:05

    Perhaps there is a workaround for this?

  3. D8191f63a65872ef806dc2618db0f315?d=mm

    lindy-cityu

    Nov 17, 2017 07:14

    Strongly agree!!! It's an essential fix and update!

  4. 00107b3dd02f626f889de3685183ed00?d=mm

    mbzdmvp

    Jul 10, 2017 22:43

    When will this be implemented?

  5. F7e736f492c529da200cdf024ac5695f?d=mm

    glitchers

    Jul 05, 2017 09:30

    This is essential for VR capture. It is impossible to capture properly without this.

  6. 54aafd12a609b1bfd06e7e2cd9ab03d0?d=mm

    teepeepro

    May 02, 2017 16:14

    Essential for VR capture, please fix this!!!

  7. 50f8b2289bf908a47ea61a44d0f88f53?d=mm

    JohnRossitter

    Apr 19, 2017 00:24

    Bump?
    This is really bad for VR capture!

  8. 50f8b2289bf908a47ea61a44d0f88f53?d=mm

    JohnRossitter

    Feb 15, 2017 15:24

    I am the publisher of Helios, and this issue is a serious impediment to my asset.
    It would be great if you could make an override to this method which could have a boolean option to specify to capture worldspace UI elements.

  9. E27378fbe6414196b11da196ec41567d?d=mm

    fumanchu12

    Feb 10, 2017 12:34

    Very important for VR apps captures

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