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149
votes

Support for world space UI elements in RenderToCubemap

Graphics

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When using Camera.RenderToCubemap the placed world space UI elements are not showing up in the generated cubemap.

I would expect them to show up as the Camera.Render method correctly works with world space UI.

Comments (11)

  1. 3ae66188b7f6e4354884def916fd7629?d=mm

    GCCooper

    May 29, 2018 16:32

    Decent workaround here: https://forum.unity.com/threads/support-for-ui-elements-in-rendertocubemap.429201/

    Doesn't work for our custom UI setup though :-\

  2. 3ae66188b7f6e4354884def916fd7629?d=mm

    GCCooper

    May 29, 2018 16:20

    Is this fix being worked on?

  3. 4fa7642960174d2dc4eaf2a432247622?d=mm

    ChanibaL

    Apr 12, 2018 10:08

    I have added an sample project showing this bug: https://github.com/chanibal/bug-unity-rendertocubemap-world-space-ui

  4. 4fa7642960174d2dc4eaf2a432247622?d=mm

    ChanibaL

    Apr 12, 2018 09:05

    Perhaps there is a workaround for this?

  5. D8191f63a65872ef806dc2618db0f315?d=mm

    lindy-cityu

    Nov 17, 2017 06:14

    Strongly agree!!! It's an essential fix and update!

  6. 00107b3dd02f626f889de3685183ed00?d=mm

    mbzdmvp

    Jul 10, 2017 20:43

    When will this be implemented?

  7. F17a1ed5019a8cfca6af49d66c58c7ae?d=mm

    glitchers

    Jul 05, 2017 07:30

    This is essential for VR capture. It is impossible to capture properly without this.

  8. 54aafd12a609b1bfd06e7e2cd9ab03d0?d=mm

    teepeepro

    May 02, 2017 14:14

    Essential for VR capture, please fix this!!!

  9. 50f8b2289bf908a47ea61a44d0f88f53?d=mm

    JohnRossitter

    Apr 18, 2017 22:24

    Bump?
    This is really bad for VR capture!

  10. 50f8b2289bf908a47ea61a44d0f88f53?d=mm

    JohnRossitter

    Feb 15, 2017 14:24

    I am the publisher of Helios, and this issue is a serious impediment to my asset.
    It would be great if you could make an override to this method which could have a boolean option to specify to capture worldspace UI elements.

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