Search Feedback

30
votes

Support for Spherical NavMesh. (Planet)

AI & Navigation

-

-

Support other than just flat earth gravity. Unlike what some people say, Earth is not flat. ;)

Comments (2)

  1. C4febfca062df959c1c7a46f24801897?d=mm

    Le-Pampelmuse

    Jan 06, 2018 03:00

    Also AI navigation is not limited to only use the builtin navmeshes and agents. Rather than asking for a premade solution, you should experiment yourself with custom ideas. That's what developing is.

  2. C4febfca062df959c1c7a46f24801897?d=mm

    Le-Pampelmuse

    Jan 06, 2018 02:51

    Unity's physics engine is by Nvida. Unity has no control over what features they add.

    The feedback channel is for requesting features for Unity.

    You can make your own gravity systems that work in conjunction with the standard physics engine. Just set the global gravity to zero and then add your own forces pulling towards the planets core.

    A lot of planet based games already have done this.

    -1

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(11030)

2D

(290)

Ads

(63)

AI & Navigation

(83)

Analytics

(130)

Animation

(413)

Asset Store

(370)

Asset Store Publisher

(21)

Assets

(557)

Audio

(185)

Cloud Build

(154)

Collaborate

(70)

Docs & Tutorials

(251)

Editor

(2579)

Everyplay

(17)

Game Performance Reporting

(22)

General

(1003)

Graphics

(903)

GUI

(447)

Input

(173)

Licensing

(93)

Networking

(192)

Physics

(392)

Platforms

(448)

Profiling & Optimization

(84)

Runtime

(188)

Scripting

(1154)

Terrain

(177)

WebGL

(145)