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27
votes

Sprite Mask support for TileMaps

2D

-

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Would be extremely helpful if you could pass in a whole tilemap from the scene, rather than a sprite from your assets, to build a sprite mask with. I can't even set a material with an appropiate 'mask' shader to the tilemap.

Comments (1)

  1. 16d4010d1a79feccc33e40cc0aa58495?d=mm

    Undertaker-Infinity

    Jul 20, 2018 19:00

    Tilemap renderer just skips the stencil it seems. You can't even force it with a custom shader.
    I just want to clip sprite shadows to the background!

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