Right now I have a sprite sheet that is fairly large, and I want to go to the sprite-editor and click on the specific sprite to see the name I assigned for the sprite before I attach it into a UI image component.
However I don't want to click back and forth between my game object (UI object in this case) and sprite -> sprite editor just to check it. But my condition can probably be fixed by better naming. HOWEVER
my Input is this:
I have a separate inspector window on the side and that inspector window is locked to my sprite-sheet. Yet when I click another game object / texture / sprite file, the sprite-editor on that 'inspector locked' window doesn't recognize that sprite which the inspector is locked in at and focuses on the most recent clicked object as the focus on the newly opened sprite-editor window.
Please make the sprite-editor so that it correlates to the inspector window's sprite when I click on it.
Do you get it? feel free to contact me through this e-mail if you wish to understand the problem better or if my explanation is a tad too confusing.