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Show WaitCursor while Unity processes changed script

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If you're a programmer, you'll find yourself constantly switching from Visual Studio to Unity to change scripts.

When you've changed the script, Unity takes a while to process the changed script.

During this processing, Unity shows no visual feedback.

One finds himself clicking on the UI buttons (like "Projects", "Console", "Clear" or any other button in the Unity Editor) to find out if Unity has finished processing.

An easy solution to this problem would be to simply show a WaitCursor while Unity processes the edited script.

This would help programmers to quickly see when Unity has finished processing the script.

Comments (3)

  1. 4109f7d7858b7cdcc9b202d163686c58?d=mm

    Acatriki

    Dec 02, 2018 01:04

    As DAREALGEORG said, it's on the bottom right corner of the screen, but many beginners and even people that have been using unity for years have no clue this exists.

  2. Fb649adc510ce5d8cfaa137b490d0ef3?d=mm

    Samupo

    Nov 27, 2018 10:30

    In larger projects compilation time takes minutes in some machines. That time can be used to work with some assets and prefabs and having a wait cursor will just make that interaction harder.

  3. Abe206b3b67cf2e235b50c385f4ac01c?d=mm

    DaRealGeorg

    Nov 19, 2018 22:13

    It's there, but hidden on the right bottom corner.
    On the long run it's quite unnerving to always have to look at this tiny symbol.
    Having a regular Windows waiting cursor that moves with the mouse would be much more convinient.

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