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Screen Reader Accessibility

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Hi!
My name is Daniele. I was a 3D Artist for Architectural Visualization and Game Design.
Recently I've lost my sight and of course I'm not anymore able to render and model environments and objects. Anyway I've discovered the world of AudioGames and 3D Sound. In some way this world allows me to continue along the same road I was going before, even if on the parallel rail.

Unfortunatly doesn't exist a Game Engine like Unity accessible for visually impaired.
I'd like to have the opportunity to work with a software like that.

My idea is to make Unity User Interface accessible: it means it can be navigated only via Keyboard and Screen Reader.

I thank you very much for your attention.

Good job

Daniele.

Comments (18)

  1. B14410b983fcb6a80a66d3a31845e8af?d=mm

    visionman50

    Dec 26, 2018 11:14

    hi. when will unity start to make it more accessible with jaws, nvda, windows narrator for windows 10. thanks.

  2. 9a0dab55f18c28ec8ba351cec3af8e60?d=mm

    plcplvan

    Sep 13, 2018 04:55

    this article is very well written and also the info's were very well presented.. very helpful I realy loved your blog. I’m planning to bookmark your site . You really come with great posts. Thanks for sharing it.

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  3. 3be2e3034db93b4056cdd0c0daeb6f70?d=mm

    ogomez92

    Aug 25, 2018 06:49

    After so many years and nthing has been done? Shows how much they care... With 540+ votes, too!

  4. 93bef491f0a7c162b8f6a4a29a5ebd3a?d=mm

    ahmedTheBest

    Aug 16, 2018 12:56

    Why still unity ignoring us like that
    Microsoft made Visual Studio excisable completely why unity don’t do the same

  5. B14410b983fcb6a80a66d3a31845e8af?d=mm

    visionman50

    Mar 04, 2018 09:57

    hi. and nothing has bee done for 3 years as danniel has suggested. so the script on github, what does that do. going to raise this issue with jonathon mosen on the blindside@groups.io, he has a podcast on http://www.mosen.org and has this mailling list and is the head of braille hardware at vfo group or freedom scientific. and is based in aukland, new zaelanad. going to mention it with him.

  6. B14410b983fcb6a80a66d3a31845e8af?d=mm

    visionman50

    Mar 04, 2018 09:55

    hi. yes, nvda does read the oepn screen. jaws 2018 does not, as using unity and had to open scripts in visual studio 2017. the unity explorer not very accessible. was able to build the project, and then add scenes, and add stuff. but it could be made accessible . the only way this is going to be done, have contacted the developers. not a very high prioeirty. the only way is to contact the national federation of the blind, or american council for the blind, and have littergation to force unity to make their game engine more accessible. that's the only way it is going to happen. same with the unreal game engine. thanks.

  7. B14410b983fcb6a80a66d3a31845e8af?d=mm

    visionman50

    Dec 23, 2017 01:38

    hi, well downloaded and installed, and it is not accessible, have to use my ocr function or the touch cursur in jaws http://www.freedomscientific.com, and even nvda http://www.nvaccess.org, struggled and should make it more acessible, and when i do use my ocr function in jaws, and then have to left click, but nothing happens, and then trying to set up my account. unity should have keyboard menus, like file, edit, view, options, etc, and help, and web, if using the web, have headings, alt text for labels, buttons, combo boxes, not stupid funky menus, with drop down, and clicable links, they just make extra work for us blind users. and also a accessible way to login, with a link, says login, and a accessible form with standard form fields, etc. please make these changes, or if you have to add on top of that, or maybe the web dlls or web hooks or screen reader dll hooks, please make this accessible. at the moment, there's not really any accessible game engine to code, and one of my blind friends, he is writing code for his own games, which takes up a lot of time and effort. please make these improvements and happy to beta test and happy to sign a nda if necessary. please make these changes yesterday, if possible, if you have the base code already. thanks.

  8. B14410b983fcb6a80a66d3a31845e8af?d=mm

    visionman50

    Dec 20, 2017 08:13

    hi, well downloaded the latest unity 3d 2017, for windows 10 64 bit, and got jaws 2018, and also nvda 2014.1, and it is very poor. cannot click on the option for the account, and it locked me out of the community, saying i was spam and had to contact the customer care, and so not accessible. looking to do a certificate iv game development from http://www.upskilled.edu.au and they use unity 5. if there's an accessibility department, has not made any improvements and screen reader accessibility in almost 3 years. so where to send this feedback to. and will any one listen. there's a ui plugin, but as i don't have a credit card, cost $79 per seat. that means my college would have to pay for it or me have to pay. and don't have a credit card or paypal. very poor. they need to be pulled up and make this software more screen reader accessibile. the template is a work around, but should make the editor fully accessible, and even tried it with windows narrator windows 10 64 bit pro 1709, and it struggled. marvin from australia.

  9. 502e957f6c4dc520717f58698ca73745?d=mm

    frastlin

    Dec 01, 2016 12:52

    Hello,
    I created a template on Github that will allow one to develop Unity projects without using the editor for anything but to press play.
    https://github.com/frastlin/ScreenreaderAccessibleUnityTemplate

    This means that it is theoretically possible to develop Unity projects using a screen reader now.
    Thus saying, the editor is one of the major parts of Unity and it has the ability to be made pretty accessible, the developers just need to do it. So please place all 10 of your votes on this issue each month until the editor becomes usable enough to develop in.
    Thanks,

  10. 92b1dced52aab6cc36b012a89496db41?d=mm

    mikrima

    Nov 30, 2016 22:37

    Definitely something that I would like to see as well.
    And the issue list Frastlin posted is an awesome place to start.

    On a quick note: I recently tried the NVDA screen reader and tried using Unity. The project selection screen behaves as you say, and hitting Enter does nothing. But holding the Ctrl key and then pressing Enter seems to always load the last opened project.
    This is not quite a proper solution, but maybe it helps a tiny bit.

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