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37
votes

Runtime light probe add and positioning

Graphics

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It'd allow us to bake reflection probes into light probes to get runtime quasi-GI and other cool effects.
Light probes are faster than refprobes and also they don't pop thanks to the tetrahedral interpolation.
Now the official reason why light probes are not runtime is the time it takes to partition them into tetrahedra, so why not have a system similar to the new navmesh: "AsyncOperation LightProbe.BuildScene()"

Comments (2)

  1. 53f159ebbd28427ade9997c91cfd914c?d=mm

    NotSoLazyGuy

    Dec 20, 2018 04:40

    This will allow making true dynamic scenes,
    Please make it possible.
    Waiting for it. :)

  2. 7a2d5450b745a9faa8944a4ebef9d5fe?d=mm

    kenshin

    Aug 23, 2018 13:54

    Please, add this asap!

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