Currently, centerOfMass, inertiaTensor, inertiaTensorRotation are all exposed in the scripting API but not the inspector. User can set these properties via script. But these properties are also set by the Engine when for example a collider is attached to the gameObject.
If would be cleaner to instead have a mass property override API with variables like this:
It would also be nice to be able to have a "override mass properties" tickbox in the inspector, and upon the tickbox being ticked, value of userCenterOfMass, userInertiaTensor, userInertiaTensorRotation can be set in the Inspector.