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478
votes

Remove new 4.0 EULA Restrictions

Licensing

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As outlined in this thread:

http://forum.unity3d.com/threads/161689-Unity4-Class-Warfare-New-EULA-restrictions

Unity has appears to introduce new and arbitrary limitations onto what can and cannot do with their Unity authored content - without first consulting the community. These restrictions have real and immediate impacts on existing developers, and set a troubling precedent for future development.

Whether or not these impact you directly today, I believe it's important that we make it understood that this is an unacceptable change that directly contradict what Unity stands for.

Comments (16)

  1. A60ac11d395706ddc5b9696c4240e855?d=mm

    CharmingTroll

    May 29, 2014 17:45

    I've recently started learning Unity due to the easy free start with what seems like an obtainable upgrade path to Pro. On my first install of Unity I didn't notice these terms but did on the 4.5 install. Considering the potential ramifications of these terms I'm seriously considering dumping Unity for another engine before i commit too much to it.

    I understand the need for UT to generate income and profit but some of these terms appear potentially restrictive and costly to Indie developers. They do seem a bit sneaky as well and that gives me a bad feeling about the company and it's future.

  2. B15db3b15c91132281790ee5a7895859?d=mm

    Nanobrain

    Feb 21, 2014 19:19

    Zenchuck, they are allowed to make it as open or closed as they wish, but that is to the anguish of the developer community. Developers could flee. And the developers are what place Unity in the position it is. Without us, they would be nowhere. Thus, they shoud beware. And along with that, there is no real reason why the company should practically place on content developed.

  3. 82a815829532266d394f1dc24ff629b8?d=mm

    DarthMan

    Jan 11, 2013 23:04

    The games you create are still trapped within the new EULA restrictions. If you care about the future distribution methods of your game, you should be concerned.

  4. D39029ae902bc7d8e79b38c3d5c19eaf?d=mm

    npsf3000

    Jan 11, 2013 14:34

    A clarification has been released: http://forum.unity3d.com/threads/161689-Unity-4-New-EULA-Restrictions?p=1133596&viewfull=1#post1133596

    Whether that clarification is sufficient is to be discussed.

  5. A838fe60ac97354a85a8fb2fd87bb162?d=mm

    ElectricCrow

    Jan 09, 2013 17:14

    We've been building our MMO using Unity 4 but fear we may be exploring other options now.

  6. Ea6094e7d0e982b9a7fa4c910c2b256a?d=mm

    Zenchuck

    Jan 02, 2013 13:33

    At the end of the day it's their product and they can make it as restrictive or open as they like.

  7. Edfdbd7f74136534cb9db8b56a27819a?d=mm

    wsworin

    Dec 31, 2012 12:33

    The cloud gaming(streaming) restrictions are rather upsetting. This is not the forward thinking most people have come to expect from Unity3D.

    Making users pay for a license is fine, as I can understand how uncertain they must be on it's place in the future. But make sure you publish the price so small studios can see outright the costs if they want to pursue cloud gaming.

  8. C2bebebf25a27e7f354f7e047c0312c5?d=mm

    miguelvesga

    Dec 30, 2012 05:42

    10 votes. :D

  9. E38755b0b6d0f18fb8ece32e36e6862a?d=mm

    Marrt

    Dec 18, 2012 08:41

    10 votes for this!
    god damn profiteering...

  10. 8f287a4d24a9c223225d082192d43fb9?d=mm

    Mr Gfxguru

    Dec 17, 2012 04:52

    Yes, I'm glad I figured out early Unity's business practices. Won't waste any more of my time .... They must believe everyone is ignorant.

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