Search Feedback

80
votes

Remote iOS build support (virtual machine or remote mac) for iOS development from Windows PC

Platforms

-

-

Quite a few people seem to prefer do Unity iOS development from a Windows environment. For example Xamarin enables this through their remote Mac Agent, running on a Remote Mac, or virtual machine Mac. Please implement same functionality for Unity.

1 - Build iOS apps from Unity for Windows
2- Deploy iOS apps through connection with XCode on remote Mac.

Xamarin has a very nice implementation of this through Visual Studio on Windows, including deployment on actual iOS device, from Windows PC.

https://developer.xamarin.com/guides/ios/getting_started/installation/windows/connecting-to-mac/

Comments (2)

  1. 5a28beb51179fa640f18384262f99542?d=mm

    F4Quelle

    Feb 23, 2018 11:09

    This would be a major improvement on the current workflow. We currently have to use a seperate iMac (This will still be the case of course, but remote deployment safes a lot of time.)

  2. 9a8f7b247be728f426eeefacf8f8ef5a?d=mm

    AjZecrom

    Feb 10, 2018 03:00

    YES!

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(10750)

2D

(281)

Ads

(54)

AI & Navigation

(81)

Analytics

(130)

Animation

(395)

Asset Store

(355)

Asset Store Publisher

(15)

Assets

(543)

Audio

(184)

Cloud Build

(144)

Collaborate

(63)

Docs & Tutorials

(239)

Editor

(2507)

Everyplay

(17)

Game Performance Reporting

(21)

General

(978)

Graphics

(869)

GUI

(430)

Input

(172)

Licensing

(90)

Networking

(188)

Physics

(383)

Platforms

(440)

Profiling & Optimization

(84)

Runtime

(181)

Scripting

(1168)

Terrain

(170)

WebGL

(142)