Relative User Interface base like in css from webdesign.
CSS include a relative layout based on DPI, %, Pixels, RH, RW.
On Screens with larger resolution the 100 px will be much smaller then on screen with lower resolution but 5% of screen will be always 5% of the screen. I know I could do it in scripts but I came with this idea when I heard that the next unity going to have a graphical scripting. Why after so many years there is no choice for mesurement unit on GUI options in Unity?