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Relative UI

GUI

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Relative User Interface base like in css from webdesign.

CSS include a relative layout based on DPI, %, Pixels, RH, RW.
On Screens with larger resolution the 100 px will be much smaller then on screen with lower resolution but 5% of screen will be always 5% of the screen. I know I could do it in scripts but I came with this idea when I heard that the next unity going to have a graphical scripting. Why after so many years there is no choice for mesurement unit on GUI options in Unity?

Comments (1)

  1. Ed09e2ccedb3926e6e6753accafa9961?d=mm

    aWtO2

    Nov 08, 2018 16:41

    Sorry for my English :P

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