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177
votes

Reflection Probes rotating

Graphics

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It would be a very useful feature for reflection probes editing - set a rotation of the box projection. For now when you have any room turned by 45 degrees it's really hard to do precise reflections with reflection probes aligned by world axis.

Comments (5)

  1. 799da5837578b2129cc7006bbcdb787b?d=mm

    stonstad

    Oct 19, 2018 17:31

    Yep, +1. My use case is a starship with reflective glass -- I'd like the ship's interior glass to reflect the inside of the ship via a probe -- but rotation of the ship breaks due to probe's fixed AABB.

  2. 87a86b3475b9267b46ed599f84abfab6?d=mm

    Jakub_Machowski

    Feb 01, 2018 21:42

    Is that already implemented, I'm just sometimes suprised, like unity is great in bad in the same way. Reflection probes are great but I dont udnerstand how for 2 years team still didnt implemented rotation of area of reflection probe. I have houses in 45 degrees to global scene rotation and it is impossible to put reflection probe in proper way there.

  3. C4febfca062df959c1c7a46f24801897?d=mm

    Le-Pampelmuse

    Dec 28, 2017 21:53

    +2 This is a very frustrating obstacle, creating even the slightest graphic fidelity in Unity is almost impossible without a heavy compromise or deep rooted custom engine modifications.

    I already wrote my own foliage shaders, just to being able to have wind affected grass outside tree creator instances.

    I am already considering writing my own lighting since the shadows in Unity 2017 are STILL horribly outdated and low level.

    I believe that the reflection probes can definitely be either edited like other "included shaders" and therefore replaced or that a custom shader module can be written that renders properly to all other environment maps.

    It's a matter of doing it yourself instead of asking Unity to do it for you.
    They have very different priorities. At least so it seems with all the changes between 4.6, 5.0 and 2017.

    I would be pleasantly surprised if they actually implemented this feature in the next 2 years or even talk about it.

  4. Dcaacd9dcf2dfced012d7e8d8486ef85?d=mm

    CoolSmek

    May 03, 2016 18:11

    This is a big feature that would add a lot of possibilities to creating convincing worlds in Unity. The prospect of a feature like this being implemented has been discussed here:

    http://forum.unity3d.com/threads/override-reflection-probes-and-deferred-shading.360684/

    I think the post (about half-way down the page) describes the shortcomings of the current system very well, especially when using deferred shading. The idea of being able to use custom reflection probe shapes was tossed around as well; an option that would be the best solution. Though I would believe that this must be a complicated issue... considering I can't find any information on the current level of research being done to add this (much needed) feature.

  5. 5664beb4ac89ac0acae001f097a4c29f?d=mm

    DamonJager

    Apr 10, 2016 17:53

    It's hardcoded in the shader. I think something like the solution of "remember me" would be better, and you could have more shapes .

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