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Programming access to channels of Tracker Module formats (.XM, .MOD, etc.)

Audio

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The tracker modules not only are very powerful in optimal usage of space, but by nature they can re-use parts of their song for loops, and enable/disable channels.

Programming access to these channels would allow people to make a score which can easily blend from overworld to water themes, much like banjo kazooie did back at the N64. You fade out 2 channels, fade in 3 others. Presto! 1 file, two completely different tracks!

Obviously the alternative is to just have two files, but having two files with 90% of the instruments as a duplicate seems like such a waste, doesn't it? Besides, you get the overhead of this 2nd file running in order to fade over.

Comments (6)

  1. 0cde1df47e0f9c56001e76d3755f1a3e?d=mm

    mdahlgrengadd

    Oct 17, 2018 22:33

    Have a look in this thread for a possible solution using SharpNik.

    https://forum.unity.com/threads/any-code-plugin-to-read-play-tracker-mod-it-xm-music-files.500207/

  2. 7b9a1150b4bc323edf06eadd495fea6e?d=mm

    AndyPierson

    Jul 26, 2018 14:09

    It would be brilliant if we could edit the tracker or other module data. Can you point me in the right direction for using FMOD to do this? I have lots of musical games I want to do and would like to use note based/Synth music to do this.

  3. 16d4010d1a79feccc33e40cc0aa58495?d=mm

    Undertaker-Infinity

    Jul 20, 2018 19:01

    Nothing?

    Shouldn't just be a matter of hooking up to FMOD's existing API?

  4. 2a4a57586c01e70446bde4ceaa07b5aa?d=mm

    Pinkuboxu

    Mar 15, 2018 17:54

    The fact that this hasn't happened really makes me a bit sad... but maybe there is an asset for it that I don't know about? I still think it's kind of useless to have the support and not actually take advantage of what it's capable of...

  5. 22204384958ada0286352f83fd2dbb97?d=mm

    myxolobe

    Feb 12, 2017 20:49

    I want the ability to change the music as the intensity of the game changes. No danger, then an enemy appears, then the boss emerges, then you're victorious. Or, you die. Having music which reacts to gameplay can add an extra level of immersion for any game.

  6. 9200b3d6da0f6e29d9fcfb790550375c?d=mm

    rubixcube6

    Jun 08, 2016 03:19

    That would be so useful for making a rhythm game that allows users to import their own tracker module music to play.

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