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Password protection support for UNET

Networking

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I feel that UNET is really missing password support. The ability to set a password before starting a server was extremely helpful for securing your server. Yes, I know that there are custom methods to doing this, but all of these involve writing custom code - my game has to load a level (which takes half a minute on an SSD) which would irritate users if they are kicked after waiting to load a level because of missing out one letter. Something such as NetworkServer.password would really help. This feature, and Network.time are the two things that are really missing from the legacy networking system and potentially stopping a few people upgrading.

Comments (1)

  1. 849567c8ca2a490909b0404c58ab6a04?d=mm

    lgddaniel

    Jul 08, 2018 20:58

    Totally agree, we need to have in the NetworkManager component a field string for password, and we need to, a bool for multiplayer activate or no, because the field int Max connection is you + a value, so same if we put 1 someone can join and it's very complicate to avoid that ... there is much thing like that who a dev spend his time, should have a network command to put a gameobject in child of another or something like that...

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