Search Feedback

10
votes

Overrides Should show in bold when overrides exist

Editor

-

-

The new 'overrides' drop-down which has replaced the 'Apply' button in Unity 2018.3 should show in BOLD when overrides exist on the prefab. Show as normal if there are no overrides present.

Currently, when I am browsing through prefab instances in my scene/hierarchy it is not easy to tell if they have any overrides - you have to click the prefab, then click the overrides drop-down to see if any appear or not!

I would like to be able to see at a glance if the prefab has changes which may need applying, or not.

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(10883)

2D

(287)

Ads

(57)

AI & Navigation

(81)

Analytics

(130)

Animation

(406)

Asset Store

(363)

Asset Store Publisher

(19)

Assets

(551)

Audio

(185)

Cloud Build

(146)

Collaborate

(67)

Docs & Tutorials

(246)

Editor

(2545)

Everyplay

(17)

Game Performance Reporting

(21)

General

(987)

Graphics

(894)

GUI

(442)

Input

(173)

Licensing

(93)

Networking

(189)

Physics

(387)

Platforms

(445)

Profiling & Optimization

(84)

Runtime

(185)

Scripting

(1141)

Terrain

(174)

WebGL

(142)