An option to rotate any type of collider on all 3 axis would be very good and useful for all developers.
Search Feedback
Your opinion counts
Help us make things better. Share your great idea for improving Unity or vote for other people’s.
Log in to post a new ideaNewest suggestions
- Asset Store Layout and Assets Visibility Issues
- Tilemap Custom Offset and Collider
- Assertion failed on expression: 'slotIdx < m_Size' still persisted in latest 2018.3
- Terrain "Target strength" sadly gone : would like this back, or painting options improved
- unity package dependency
Categories
(11034)
(291)
(63)
(83)
(130)
(413)
(371)
(21)
(557)
(185)
(154)
(70)
(251)
(2579)
(17)
(22)
(1003)
(903)
(447)
(173)
(93)
(193)
(392)
(448)
(84)
(188)
(1154)
(178)
(145)
sotirosn
Apr 14, 2018 08:17
Considering that the work around is to make a collider a child object and then use its child transform to rotate it, it should be possible to do this. Maybe it's not done since over at Unity they didn't want to muck up their components by giving each component its own embedded transform.
Diukrone
Jan 13, 2018 17:18
I am learning alot about Quaternions cause of lack of informations.
Nathanael_Gazzard
Jan 13, 2018 07:10
The lack of this feature has long frustrated me - would love to see this implemented. While it is possible to work around this problem, doing so is time consuming and not very ideal.