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51
votes

Option to rotate the colliders

Physics

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An option to rotate any type of collider on all 3 axis would be very good and useful for all developers.

Comments (3)

  1. 47127397bd651053c3e132e729114724?d=mm

    sotirosn

    Apr 14, 2018 10:17

    Considering that the work around is to make a collider a child object and then use its child transform to rotate it, it should be possible to do this. Maybe it's not done since over at Unity they didn't want to muck up their components by giving each component its own embedded transform.

  2. 4ab74ec6382322615c97fbab8a4784e3?d=mm

    Diukrone

    Jan 13, 2018 18:18

    I am learning alot about Quaternions cause of lack of informations.

  3. 02305c4d196ede6fd5672ba94b54f897?d=mm

    Nathanael_Gazzard

    Jan 13, 2018 08:10

    The lack of this feature has long frustrated me - would love to see this implemented. While it is possible to work around this problem, doing so is time consuming and not very ideal.

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