Search Feedback

239
votes

Official Mobile WebGL 2.0 and Canvas 2D Export support

WebGL

-

-

With the arrival of Facebook Messenger Instant games, many game developers want to port existing Unity games to Mobile HTML5. More powerful smartphones can now render high quality HTML5 games at 30+ FPS. Developers are choosing PlayCanvas over Unity and if Unity wants to own this big market, it needs to focus more on making Web export optimized for mobile.

Comments (2)

  1. 1a20f2a0d9d02fe17282e91f2419b536?d=mm

    yoannG

    Aug 15, 2018 07:25

    Come on Unity, you can do it !
    I don't want to leave to Playcanvas...

  2. 1574c111406c434d7d39684a58d525a0?d=mm

    dradb

    Jul 23, 2018 08:13

    WebGL on mobiles is the future. Even limited support would show that Unity is trying.

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(10511)

2D

(274)

Ads

(52)

AI & Navigation

(78)

Analytics

(125)

Animation

(389)

Asset Store

(330)

Asset Store Publisher

(10)

Assets

(534)

Audio

(176)

Cloud Build

(139)

Collaborate

(57)

Docs & Tutorials

(237)

Editor

(2450)

Everyplay

(14)

Game Performance Reporting

(15)

General

(950)

Graphics

(861)

GUI

(422)

Input

(165)

Licensing

(88)

Networking

(185)

Physics

(380)

Platforms

(438)

Profiling & Optimization

(81)

Runtime

(180)

Scripting

(1146)

Terrain

(168)

WebGL

(141)