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NavMeshAgent - Add Pathfinding Noise

AI & Navigation

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When a path is generated to a destination it would be nice if the option to introduce some noise into the path was available. For example if a large crowd of characters were travelling to the same destination they would form a line along the most optimal path. It would be nice if by introducing some noise into the calculation multiple paths could be generated, they would not be the most optimal route but that is not always the desired outcome.

Alternatively the corners variable in NavMeshPath is currently read only, allow for it to be both read and write and people could add there own paths for the agents to follow.

Comments (1)

  1. 296285e9bbdfaea7f5f3eb2614cac104?d=mm

    jeslinger

    Oct 01, 2015 19:39

    Agree! It'd be great to have NavMeshPath be set.

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