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20
votes

Navmesh Agent Movement in FixedUpdate.

AI & Navigation

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I have seen a lot of complains about this on reddit and the forums.
It is something that a lot of people would like to see, as of now Navmesh Agent movement is far from smooth, and it would be a good idea to execute all the movement functions on FixeUupdate in order to get a smooth moving AI.
Right now it's really annoying to use Navmesh because it looks like the AI is updating it's position rather than moving with a velocity.
I really hope Unity considers this change.

Comments (1)

  1. 789724e26fc3f3e59dc41f70e5c61e1b?d=mm

    isurfraz

    Dec 19, 2018 08:54

    Dont use set destination, instead simply use the navmesh to plot a path, and then traverse the path yourself.

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