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563
votes

Navmesh Agent - Local Avoidance (Recalculate Navmesh Path When Another Agent Get In the Way)

AI & Navigation

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Currently the local avoidance system of navmesh agents is really basic and they don't really avoid each other by recalculating their path to their destination. Instead of avoiding each other, they tend to clump and get stuck because they don't recognize each other as dynamic obstacles that can't be passed.
This issue is really heavy with scenes that contain more than 3 or 4 agents coming from the same direction heading for the same target destination (for example in games like MOBA, RTS, RPG,...)

Please vote for local avoidance because it would improve the current navigation system so much!

Comments (14)

  1. 3968129fd1220fd1887d86ccbb172255?d=mm

    WootWoot

    Aug 09, 2018 10:36

    There is no real fix for this problem at the moment.

  2. 8e95489ea8b750516e09dd53e4470909?d=mm

    katasteel

    Jul 01, 2018 18:03

    I can't believe this has still not been addressed yet. Will this ever be fixed?

  3. Bfc968f306ac82ad858db133fd3a5e91?d=mm

    MarekM2

    Apr 28, 2018 09:36

    It's definitely the worst part in Unity. I don't get it - how something that essentially DOESN'T WORK could get into the final product...

  4. A81a63423d3bc9ce5de5a2286cd4832d?d=mm

    Lawrence5566

    Feb 21, 2018 14:36

    Personally I think this is a really important feature to include for us modern RPG, RTS and MOBA programmers.

  5. A4e904dd6522b51945c4a527d5c09e07?d=mm

    obiwarn

    Feb 20, 2018 11:53

    Come on Unity. It's 2018.

  6. 24b8db7fee02d42241330e93782168c1?d=mm

    Dawkins21

    Oct 19, 2017 19:48

    Should really be fixed.

  7. F45408970c0bcc524875bd1875facbf7?d=mm

    cgascons

    Oct 17, 2017 13:49

    I need it badly!

  8. 15f9f790cc5477878709b6d9c635ca1b?d=mm

    charles_xebralabs

    Aug 19, 2017 11:50

    Still want to see this implemented, this is a make or break for using Unity's Pathfinding.

  9. 436420f05309215f4a4b8c25e8894428?d=mm

    vdwtanner

    Sep 28, 2016 04:01

    10/10, would be a great thing to have! Working on a tower defense right now and already noticing clumping in preliminary testing

  10. 0d886d526574145dc13f916f796bb3ed?d=mm

    Smaika

    Aug 16, 2016 13:56

    Yes that has to be done

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