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Multiple World Physics Simulation

Physics

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It's nice that we have Physics.Simulate now, but it needs to go one step further to truly be useful.

Several special use cases, like client-side prediction in multiplayer networking or predictive physics games, also require the ability to simulate a subset of physics objects.

Since it's a niche application, creating GUI for it would just serve to confuse people, but as an API it would certainly see some use.

This way we could finally eliminate the need to use an external or simplified physics model to properly implement multiplayer functionality.

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