I would like to be able to edit two curves in the same Curve Editor window simultaneously. Our team is trying to implement a "Random between two curves feature" for object spawning over time, and its very difficult to visualize that feature with two separately displayed, separately edited Curve Fields.
Something similar to the custom inspector GUI element for particle system curves that when clicked opens the Curve Editor with two curves and the area between them shaded / colored.
Rabadash8820
Feb 06, 2018 22:28
This really would be great. Currently, providing an AnimationCurve for a single Vector3 or Color field is a huge pain (i.e., having to animate each component separately).
AndrewKaninchen
Jul 13, 2017 21:12
This one is very important, indeed.
There are some other Curve related features that would help a lot, I think:
- Manual Key value inputting (https://feedback.unity3d.com/suggestions/improved-curve-editor)
- Normalized Curve Editing (Making a curve only go from 0 to 1, or even better, allowing the field to determine the value range)
Drapan
Oct 17, 2015 00:42
Yes please! Checked the assemblies and it seems like it would simple for unity to make this functionality available.