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40
votes

Multi-Display : Display.Deactivate Function

Runtime

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Currently when a new Display is activated for secondary monitors, there's no way to turn it off.

Having a function to turn it off or hide/ minimize the secondary windows is important for better utilizing multi-display experiences.

Comments (2)

  1. Eada01201e98e64df6188051f2689600?d=mm

    Minchuilla

    Jun 18, 2018 10:58

    This is quite a basic thing which Unity needs to fix if it wants its creators to use multiple displays

  2. 32760c59012df65523486d6c5e9bd91e?d=mm

    L0ri3n

    Jun 05, 2018 06:26

    Multi-monitor functionality would make an enormous difference in my project. Not being able to turn off secondary windows on a second display is preventing us from adding multi-monitor support.

    Unity Team ... multi-monitor support is effectively broken if you can't turn off the second monitor. Please add this functionality!

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