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More than one audio listener / tune up the mixer and snapshot system

Audio

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Unity developers know well the "there is more than one audio listener in the scene" error printed to the console. However, as other engines and third-party software designers tackle the problem of aural fidelity, Unity lags sadly behind.

My proposal is as follows: utilize the multi-track functionality of the Mixer to allow sound designers to assign individual audio listeners to certain mixer channels. Rather than have the listener pick up only the master channel while individual sources and clips are assigned to mixer banks, listeners may be selectively activated or deactivated depending on UX needs.

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