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204
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Make removal of "white matte" from .psd files optional in importer

Editor

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Disabling the white matte removal on PSD breaks the workflow if you depend on using psd files for ui and utilizing layer effects such as drop shadows in photoshop.

Can you at least add a checkbox to the importer to enable white matte removal as an option?

White matte removal was disabled in 2018.2.0b6

"Editor: When importing PSD, we no longer tweak its colors to remove white matte color impact. That means that texture colors will look exactly same as if image was "flattened" in photoshop (alpha is kept intact)"

Comments (14)

  1. 1b641fc1fb61242c65c50382beffeb07?d=mm

    N4Arts

    Dec 09, 2018 13:28

    This change broke all my UI. I don't want to have to waste time correcting each file's alpha channel. Please, include the option to have it as before.

  2. 2631112345dae94a8674aa76ec977d18?d=mm

    sarahnorthway

    Sep 07, 2018 18:09

    Workaround:

    2018.2.5f1 contains a checkbox to remove matte for existing PSDs, which can be hacked to include new PSDs by using an AssetPostprocessor to set pSDRemoveMatte and pSDShowRemoveMatteOption to 1 in new PSD meta files. Unity plans to remove this in future updates. Details and code at:

    https://forum.unity.com/threads/psd-color-matte-change-in-2018-2.540060/

  3. 2631112345dae94a8674aa76ec977d18?d=mm

    sarahnorthway

    Sep 07, 2018 17:41

    This is terrible - older system was working perfectly, now all our new PSD assets have glowing white outlines.

    Unity's proposed workaround (“Dilate Many” action from https://docs.unity3d.com/Manual/HOWTO-alphamaps.html) takes much longer than simply exporting PNG files.

    Is Unity trying to phase out support for importing PSDs entirely for some reason? What is the logic here?

  4. 5ddd03a6e336a9d7be883d06fc80119c?d=mm

    Alec-Slayden

    Sep 06, 2018 07:00

    The matte fix was an enormous time saver in PSD workflows. Please do not remove it.

  5. 70f63cbde8d0a8e3b1ba9141b8d747d4?d=mm

    Poolo

    Aug 15, 2018 11:52

    Please fix this!

  6. 9813884821af592f38e38384cc297af8?d=mm

    XTremEive

    Aug 08, 2018 07:00

    Make this "new behavior" optional AND disabled by default.

    Please and thank you.

    This new behavior is more than a change, it's project breaking.

  7. 94625af2794ba3a85b1aadc7aa1e4fd6?d=mm

    DanielVanches

    Aug 02, 2018 16:17

    Please revert this change. It breaks the workflow of using PSD files to make UI elements. For example, if you wanted to change the opacity of a shadow you would just double click the PSD, make the change, save it and you were done. Now you have to also export it to PNG and reimport, or generate a new alpha channel which is a waste of time.

  8. 19f43567349ad4fac319f16b134152f2?d=mm

    edaw22

    Jul 24, 2018 13:52

    Please fix this ASAP. This has made my entire project look terrible and I can't spare the time to convert every sprite to PNGs. Why would Unity made a change like this?!?!

  9. 15d78f74a3986198add586abd1137b13?d=mm

    agmaster

    Jul 17, 2018 11:02

    Please fix it asap

  10. Af5dd3fe4de61ced71d9db0d6451b348?d=mm

    tcleavy

    Jul 16, 2018 17:50

    Please fix this Unity or make the importer at least.

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