There are many games where you have to load and unload assets at runtime.
Currently in Unity the only way to make it is through Resources folder.
The problem is that once is compiles, the only way to get a list of assets in Resources folder is using Resources.LoadAll(), but this is a problem because it will load the assets and WILL FILL THE MEMORY.
I want to get a list of available assets in resources folder, to decide at runtime what assets i want to load.
I don't know why this is not implemented yet, the first thing you need when working with assets is a list.
There are some post also asking for this:
I hope you implement this very soon.
Tanks and Regards.