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Licensing: License Management Portal




I have a Mac Pro and a MacBook Pro - now I want to install Windows via Bootcamp on my Mac Pro and do part of my Unity development on that platform. Unfortunately, with only 2 activations per license, that won't work. My feeling is that "2 activations per license" was okay when Unity was Mac only - but with Unity for Windows I would assume that I'm not the only one running into this situation.

So, I'd either like to have 3 activations instead of two (which *should* be sufficient in most scenarios) or, what I'd find even better: Give us a way to move activations around more easily (e.g. via a Web interface that could be used to activate / deactivate installations).

Comments (21)

  1. 6823449144a8e350821dcd040c9a69bc?d=mm


    Jan 04, 2013 14:29

    I agree with this, it's really frustrating. I would like to purchase the Pro version, but this is still holding me back.

    At least add one additional activation for iOS add-on, otherwise one of the two activations gets locked to the Mac build machine (if you're not using Mac as your regular machine) and I'm left with a single activation, but I would need at least one more for my laptop, so I can work on the go (which is quite often). I think $1500 for another license just so I can publish to iOS (in addition to $1500 for the iOS add-on) is a bit too much, at least for a single person developer.

    I didn't get much help from the support either (they just quoted the EULA to my question). Please Unity, reconsider your licensing system.

  2. 2b0668746f461dc73f559d607ac14632?d=mm


    Dec 08, 2012 09:33

    Activation management was added in Unity 4.0. So this issue should probably be closed or marked as "done" or something.

    BTW: Thanks to all who voted for it, and thanks to Unity Tech for listening :)

  3. 1d6d5654af6b355cfb63af73c9b24c35?d=mm


    Jul 29, 2012 03:54

    the content should be ours, not our machines! Steam CEG works wonders, if you cant connect to the internet your probably not able to download unity anyways. so make it either cheap to add more licenses ($25) or the preferred method of log in to develop. log out to be able to log in on another device. that simple. but able to be logged in twice would be nice (like jashan said)

  4. A387fc3b4112f3a4c9d9c1ca515ab42d?d=mm


    Jul 04, 2012 12:24

    I am in the same situation. I want to develop on an imac, a pc and and a laptop.
    2 license activations do not help.

  5. D9d00e486e644d34f719cca8ee7897e1?d=mm


    Mar 06, 2012 09:22

    Just wanted to add to this that for multiplayer development, being able to run two instances of Unity at the same time is also very important (and should not require to get multiple licenses).

  6. D69a60f737e02ad8d8f66d0cd13354f6?d=mm

    Patrick Jezek

    Mar 01, 2012 15:32

    I second the dualboot mac book pro is quite common these days. And MonoDevelop runs faster on Windows than on Mac.
    Also the idea that per each Plattform you get 2 activation sounds fair.
    Best activation mechanism ist to book in your current machine and deactivate the other by web interface, but somehow it should work in demo mode when no internet connection is around.
    A dedicated build machine eats another activation :-(

  7. A86c8c36064fef8c111e4dc0259d3f83?d=mm


    Feb 16, 2012 19:43

    Had to have mac logic board replaced and lost my license, so left waiting for Unity help to fix me up a new one rather than being able to simply do this myself...

  8. D9d00e486e644d34f719cca8ee7897e1?d=mm


    Sep 23, 2011 15:10

    Actually, for multiplayer game development, you need to have multiple licenses active at the same time for a single developer. As Unity has "multiplayer" as part of their marketing strategy, forcing single users to buy multiple licenses just to be able to do proper multiplayer game development doesn't sound like a real option to me.

    By now, I'd actually need even more licenses: One machine at home, one mobile machine, one machine at my gf's flat. Multiply with Mac OS / Windows would mean up to 6 activations just for a single legit user (that paid for Unity Pro + iOS + Android and will likely pay again once Flash and NaCl and Windows 8 Metro becomes available ;-) ).

  9. F8ed1e682d494d4975e150a05a348b02?d=mm


    Aug 30, 2011 18:30

    The worst part of all this is that I don't get an additional activation when paying for a new add-on license to develop on Android or iOS. I have different machines and virtual machines for development on these different platforms, and I find it horrendous that I can't use my newly purchased license on a new development machine. AT MINIMUM we need to have one activation per licensed target platform. If I have Pro, iOS, and Android, I should be able to use it on at least 3 computers.

  10. Abf14e1605ae748da21493c1fef15ab2?d=mm


    Aug 22, 2011 02:16

    Need License activation.

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