With the current AI system, an agent will find the shortest path from its source to its destination. This is not the most efficient way to do pathfinding for most games (like FPS). The AI can easily get in the 'line of sight' of other players. Instead, the AI needs apply tactical pathfinding, by moving from cover-to-cover. The only way this can be accomplished is through Influence Maps.
Please Unity. Help us out by adding Influence Maps.