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12
votes

Influence Maps Integrated With Navigation

AI & Navigation

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With the current AI system, an agent will find the shortest path from its source to its destination. This is not the most efficient way to do pathfinding for most games (like FPS). The AI can easily get in the 'line of sight' of other players. Instead, the AI needs apply tactical pathfinding, by moving from cover-to-cover. The only way this can be accomplished is through Influence Maps.

Please Unity. Help us out by adding Influence Maps.

Comments (2)

  1. 65f2c931adf166a3bb869ffe121b922d?d=mm

    Meeth23

    Nov 11, 2017 13:52

    Won't I need low-level API access for this?

  2. 5c3c2d061656ed7182880a3ddea47c5f?d=mm

    Daemonhahn

    Nov 09, 2017 13:30

    But you can write this yourself in like half a day?
    This is honestly extremely easy, a ton of unity made games using navmesh already employ a technique like this.

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