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22
votes

Increase the quality of Unity trees billboards.

Terrain

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Currently the Unity trees billboards resolution is related to the number of Unity Tree that you are using on a terrain. When you are using 10+ trees, the billboards are a ridiculous pixelized 8 bit looking sprite! It is impossible to use that in any type of game in 2007. Now that Unity is using textures up to 8096 why not changing the texture that hosts the billboard or maybe have separate billboard textures for each trees like Speedtree for example.
Please improve this aspect, these billboards are an embrassement.

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