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Increase the quality of Unity trees billboards.

Terrain

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Currently the Unity trees billboards resolution is related to the number of Unity Tree that you are using on a terrain. When you are using 10+ trees, the billboards are a ridiculous pixelized 8 bit looking sprite! It is impossible to use that in any type of game in 2007. Now that Unity is using textures up to 8096 why not changing the texture that hosts the billboard or maybe have separate billboard textures for each trees like Speedtree for example.
Please improve this aspect, these billboards are an embrassement.

Comments (11)

  1. Cba6f0aeaddd708cf8263b1507d05272?d=mm

    Wolverine_Logan

    Dec 14, 2017 19:10

    Guys it is an amazing game and the 3d texture is also good without any flaw, in the next update provide more Pokemon and also make available of gym battles, its kind of getting bored to keep on fighting the wild Pokemon. And also make that we could capture 7th or 8th Pokemon and after capturing it either it directly goes into the box or we may not able to use it as it is hard to find rare shiny Pokemon and we cant always have a empty slot

  2. Ab7a038ec81f7fe41fa9cd5ffdb97091?d=mm

    philc_uk

    Dec 14, 2017 14:13

    The texture size of the trees is a strip in memory, with a maximum size of 2048 x 256.
    These values are simply hardcoded in the ImposterRenderTexture. Any combination of trees that exceeds this divided by the number allocated to the terrain will result in loss of quality (and look all blocky and rubbish).

    - Allow the users to set their own limit!

  3. 4ffac2e3d6587ae4971ec9b540ea595c?d=mm

    TheRealJOK3R

    Dec 13, 2017 12:16

    Hi
    I think You Guys creating a Amazing Game !!
    BUT please need at the next Update MORE More more Pokemons !

    Keep It Up !
    HopeTheUpdateIsComingSoon
    See You Guys!

  4. A00e660dab54070476e442862a48cf8c?d=mm

    Zera1991

    Dec 07, 2017 01:05

    I think the trees are fine for the time being. It's good to prototype your game out first. I think you should get all of the cities that you want to have in this part of the game done first. That shouldn't take to long then work on getting as many pokemon in the game as you can to tie the players over till the game is complete. Then go back over and do the finer decorations, I would put most of your time into the pokemon though. Getting all the moves put in and your different pokemon so players can have there own big tournaments and things. That will give you time to decorate your world. Heck I would go as far as to say create your own map for the game with your own areas with all new gym leaders instead of using brock and misty this would make it so you could have your own story to the game.
    How ever I would do the quest/side quest development last. The reason is if you get breeding, berry picking, housing, gardening, HM/TM's, fishing, all of the game operations done first then you can base quests on teaching the players about these things that you can do in game. This would make it easier to make a lot of quests fast for the players to gain rewards. But your probably thinking "But that will take way to long and people will get board with my game." that's why I said to finish the monsters first that way you can pull in more players just with the collection side of things. That will give you the time you need to work on other aspects of the game, and still be bringing in new players. By the way pixlemon has stopped something I thought would never happen, they were shut down by the pokemon company. I don't want to see that happen here, so I would create your own creatures because this is a fantastic game and I want to see it get really big. I think your doing a fantastic job with this and I hope you keep up the good work. The effects for the attacks are awesome too.
    But back to what this post is about like I said I thing the tree's are fine like they are for now, finish prototyping out your game then worry about the small details. If your that worried about the trees though Use the tree creator in unity-https://www.bing.com/videos/search?q=making+trees+in+unity&view=detail&mid=4BAD135A095A2C73A0634BAD135A095A2C73A063&FORM=VIRE

  5. C3df672a42cb4d5c1acf9e602865a30f?d=mm

    modipm11

    Nov 11, 2017 18:32

    Should add emoji in chat.And whenever the gyms open the player has to go by road by clearing certain task to qualify for gym.Player cannot teleport directly to gym.plz keep this condition and put emojis.THANKS FOR A WONDERFULL GAME SAM.

  6. 684ae0b4f6165e2678310ce410769227?d=mm

    archeringnoer

    Nov 07, 2017 07:12

    some poke models are too small that they cannt be deemed lovely ! ! !

  7. 3915dde229d054f47d50fca1b41c2ec2?d=mm

    spanishmu1

    Nov 07, 2017 00:46

    JAMESFULLECIDO or CHILLAVARAS idea please! Nice game ty Sam.

  8. 8f63d224cb1a8cb59859a1581df79502?d=mm

    chillavaras

    Nov 03, 2017 09:25

    Add in move re-caller. A move re-caller can teach a pokemon’s Lower level move. Example a high level abra/venonet when it is caught and unable to learn back the lower level moves

  9. 7b93089571277124010036c53f1016be?d=mm

    dragonliza0

    Nov 02, 2017 17:19

    add new pokes

  10. 6fbaa03fcfeaa29a6a944823adcc9442?d=mm

    jamesfullecido

    Oct 31, 2017 10:20

    sam can you add tm's in the game and also hm's

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