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Include Temporal Anti-Aliasing in Unity (TXAA)

Graphics

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As we approach more realistic graphics, aliasing is becoming more of a hindrance in conveying said realism.

This computer generated rendering illustrates the issue perfectly:

http://tinyurl.com/pksqguh

Except that isn't a rendering, that is real footage compressed in such a way as to introduce temporal aliasing artifacts. As you can see it doesn't matter how realistic graphics become, the image will always look fake if aliased popping occurs.

Temporal anti-aliasing fixes this problem.

More reading is provided below:

http://www.geforce.com/hardware/technology/txaa/technology

Response avatar

Schubkraft

Jun 01, 2017

Available for free from Unity at https://www.assetstore.unity3d.com/en/#!/content/83912

Comments (15)

  1. 240d4e6e655a0ea98a7da7cc9625000f?d=mm

    Scott-Michaud

    Aug 10, 2018 01:06

    It is in Unity. It's part of the official Post Processing package. Turn it on in the Post Processing Layer that you add to your camera.

    See: https://docs.unity3d.com/Manual/PostProcessing-Antialiasing.html

  2. 35fe1d76abd9226303c3e43738c296ad?d=mm

    unity_zOvEB4IgVxRirA

    Jul 21, 2018 08:00

    after years we hope to see this on unity :\

  3. 1ddaeab014c42e307f13f5284b7d2efc?d=mm

    R0man

    Jul 26, 2015 14:03

    Schubkraft posted the link to the Unity Roadmap. What about it? There isn't a single word in it about anti-aliasing.

    Now it says: "resolved voting disabled"

    What does "resolved voting disabled" mean? That has to be the shortest run-on sentence in existence.

    Is TXAA already in Unity 5.2? Why isn't it included in the patch notes?

  4. 82d7ad421f328c7ee1dba0e25e63e744?d=mm

    NOT_Lonely

    Jul 22, 2015 09:31

    Most wanted! :)

  5. E3cce312ea6f66a07d4d027c8c1fc3f6?d=mm

    CKahler

    Jun 24, 2015 15:49

    http://forum.unity3d.com/threads/temporal-anti-aliasing.312525/

    ^This shows that it is possible with unity, so plz add this for free unity dev team!

  6. 62e6574debc8ad8377a7a1b9a4063be3?d=mm

    nxrighthere

    May 01, 2015 11:57

    AMD Ends Mantle API 1.0 – Raja Koduri Advises Devs To Focus on DirectX 12 and Vulkan.

  7. 86579ed848e4dd1b90b104dce093a12f?d=mm

    DennG

    Apr 27, 2015 13:12

    When is it coming?

  8. E30dd6458e12eb0b99c1aa89fd0ed0c7?d=mm

    zelmund

    Mar 30, 2015 09:19

    wanted

  9. E30dd6458e12eb0b99c1aa89fd0ed0c7?d=mm

    zelmund

    Mar 30, 2015 09:19

    wanted!

  10. Cfcc1b8271bcbac53348fd458b0e85f2?d=mm

    rbnpontes

    Mar 23, 2015 00:34

    Please,Please

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