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192
votes

Improved Multi-Monitor Support

General

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Currently, the multi-monitor support is quite lackluster. There's a few things required to get it to a fully usable stage:

1. Ability to deactivate a screen after it's been activated.

2. Ability to fully control full-screen window after multi-monitor activation. At present, activating a second screen forces the primary window to fullscreen, and setting it back to windowed mode removes the top window bar

3. Metal support for MacOS. There is still no support for multi-displays when using Metal on Mac. With OpenGL being depreciated on OSX soon, Metal support is essential.

Comments (2)

  1. 7854bcb4083882677f7fb1c02eea0a60?d=mm

    leighpierce90

    Feb 06, 2019 04:45

    The second screen not working with metal, but working fine with OpenGL is definitely essential to move forward on MacOS

  2. 6ef7ce486282a936454a27446e0403a5?d=mm

    Nameloc64

    Feb 06, 2019 04:42

    Improved font and text would also be wonderful. As it stands the text isn't super readable, especially in the scenario.

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