Search Feedback

20
votes

Improve terrain performance on mobile

Terrain

-

-

The current terrain system is not suitable for mobile devices. I get a huge frame drop just by activating the terrain. Rendering seems to draw each polygon in a separate call, which is fine on PC, but kills performance on mobile. It would be great if you could use a different rendering technique on mobile. Maybe convert the terrain internally to multiple static mesh chunks.

Also the terrain shader is not optimized for mobile. Supplying a mobile friendly terrain shader would be much appreciated.

Comments (1)

  1. 00880ae84062f563950a584faf8747f1?d=mm

    er0s13

    Dec 31, 2018 11:51

    Bump, a mobile terrain shader would be a godsend.

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(10889)

2D

(287)

Ads

(57)

AI & Navigation

(81)

Analytics

(130)

Animation

(406)

Asset Store

(364)

Asset Store Publisher

(19)

Assets

(551)

Audio

(185)

Cloud Build

(148)

Collaborate

(68)

Docs & Tutorials

(247)

Editor

(2545)

Everyplay

(17)

Game Performance Reporting

(21)

General

(987)

Graphics

(894)

GUI

(442)

Input

(173)

Licensing

(93)

Networking

(190)

Physics

(387)

Platforms

(445)

Profiling & Optimization

(84)

Runtime

(185)

Scripting

(1141)

Terrain

(174)

WebGL

(142)