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64
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Implement PhysX Articulations (ropes, chains, stable joints, stable robotics and so on)

Physics

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You really should consider PhysX Articulated Actors to be usable. With these we will be able to create stable ropes and complex machinery that is currently impossible with joints.

Even the configurable joint is the old D6 joint and have a lot of issues (too soft sometimes)

You should also let us use the Joint Projection mode

Comments (1)

  1. Ff3ce70d430d72144a19dddfb31fe448?d=mm

    High_Noon

    Aug 28, 2017 06:45

    I'd also really like to see PhysX Articulations in Unity. I was testing them in UE4 and the difference between articulations and regular joints is amazing. Articulations aren't really supported in UE4 so I had to use the Physx code directly. The torque is great, joints don't separate and it can counter internal /external forces so it can easily follow an animation.
    https://www.youtube.com/watch?v=j3RQe0PTuhE
    https://www.youtube.com/watch?v=m3y-ssW3ZJE

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