I'd like to ignore force from certain rigidbodies. For example; A player shouldn't be able to push another player, while a car should be able to. If this would be implemented the same way as Physics.IgnoreCollision and Physics.IgnoreLayerCollision this can come in real handy for all types of scenarios! Please see https://forum.unity.com/threads/ignore-force-from-certain-rigidbodies.505973/ for more info on the subject.
Ignore force from certain rigidbodies
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