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20
votes

Ignore force from certain rigidbodies

Physics

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I'd like to ignore force from certain rigidbodies. For example; A player shouldn't be able to push another player, while a car should be able to. If this would be implemented the same way as Physics.IgnoreCollision and Physics.IgnoreLayerCollision this can come in real handy for all types of scenarios! Please see https://forum.unity.com/threads/ignore-force-from-certain-rigidbodies.505973/ for more info on the subject.

Comments (1)

  1. B2da921565ed8a703b1f554823b45aca?d=mm

    carking1996

    Dec 07, 2017 19:15

    This is where "Mass" comes in. An object with lower bass will not be able to push (or have a very hard time) pushing an object of higher bass (i.e; the car).

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