When developing for Microsoft hololens, there is an option to use holographic remoting when playing from the editor, but it is not possible to build a final app which uses the holographic remoting. This feature would be very beneficial for all hololens developers, since it would enable us to use the computing power of a desktop PC for an app that runs in hololens.
Holographic remoting from built app
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- Show release notes for each installation version in Unity Hub
- Animation in Splash Screen
- Showing file extesion.
- Add BuildOptions.WaitForManagedDebugger
- Problem in tutorial