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Hold shift to make straight lines in Collider Editing

2D

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Those of us comfortable in Adobe products (eg: Photoshop, Illustrator, Flash Professional) are used to the shift key restricting line creation to X or Y (as opposed to the normal X AND Y behavior).

Use case: When editing a collider, such as Edge Collider, holding Shift would easily allow for straight lines. Right now it's impossible to draw a perfect rectangle, only an approximation.

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