Player Settings is a really important part of the editor UI, exposing a long list of settings that are critically important (especially when setting up the build pipeline for a multi-target project). I spend a lot of time in this UI and it annoys me to no end that is is jammed into the Properties window.
A few specific problems with this:
- When Player Settings are visible and you accidentally or intentionally click outside the Properties window, the Player Settings UI disappears and you have to go back to the build settings window or the menu to get it back. This is frustrating every time it happens.
- In most people's Editor layouts I've seen the Properties window is not particularly big (about 20% of the screen tops), so scrolling and navigating through all those options in Properties isn't great. Yes, you can change your Editor layout when you need to focus on the player settings, but that's a burden you put on the user that doesn't feel like an optimal solution either.
Proposed solution: give Player Settings its own dedicated window, like the Console or Profiler.