Search Feedback

15
votes

Give ParticleCollisionEvent with triangle index

Physics

-

-

If the collider is a MeshCollider, it would be great to be given the particle intersection's triangle index in the ParticleCollisionEvent, like it does with RaycastHit.

For example, this can be used to color/stain the mesh on particle impact.

Your opinion counts

Help us make things better. Share your great idea for improving Unity or vote for other people’s.

Log in to post a new idea

Categories

All

(10886)

2D

(287)

Ads

(57)

AI & Navigation

(81)

Analytics

(130)

Animation

(406)

Asset Store

(364)

Asset Store Publisher

(19)

Assets

(551)

Audio

(185)

Cloud Build

(148)

Collaborate

(67)

Docs & Tutorials

(246)

Editor

(2545)

Everyplay

(17)

Game Performance Reporting

(21)

General

(987)

Graphics

(894)

GUI

(442)

Input

(173)

Licensing

(93)

Networking

(189)

Physics

(387)

Platforms

(445)

Profiling & Optimization

(84)

Runtime

(185)

Scripting

(1141)

Terrain

(174)

WebGL

(142)