There are some tools like ImageOptim, ImageAlpha and blurizer which let us compress and optimize size of png significantly. But there is no way to get access to the result atlas png. Would be great to have access to the file before it will be placed into resources to do some post processing.
Give access to atlas png produced with sprite packer
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- Difference between Application.LoadLevel and SceneManager.LoadScene
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- Opaque GUI and Z buffer writes
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- Improve Script Execution Order Interface