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10
votes

GeForce Experience ShadowPlay会导致Gfx.WaitForPresent开销过高

Game Performance Reporting

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GeForce Experience ShadowPlay是一个不错的游戏录屏功能,但是打开之后,当你再次打开Unity的时候,就算是一个空场景。也最多只能跑到FPS100帧左右,我查看了一下,发现Gfx.WaitForPresent占用了一部分开销。当我关闭ShadowPlay之后,一切正常。
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From GOOGLE Translation:
GeForce Experience ShadowPlay is a great game screen recorder, but when it's open, it's an empty scene when you reopen Unity. Also can only run up to about FPS100 frame, I checked and found that Gfx.WaitForPresent occupy part of the overhead. When I closed ShadowPlay, everything went fine.

Comments (1)

  1. Ad60f1da636fd23139febeac5e34046d?d=mm

    ifurkend

    Jan 22, 2018 07:53

    同志,這裡不是提報錯誤而是提議新功能的,你應該到官方論壇發帖發問。
    http://forum.unity3d.com/forums/general-graphics.76/

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