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40
votes

Fixed Point Math Library or Deterministic Physics!

Physics

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No one is unable to make an RTS because of this...
Deterministic physics would be the best solution but unity must allow it as an options. How about (vector3(int,int,int) option? that would be a start.
OR:
A fixed point math library shoot that could be done next update...the reason why i want unity to make it built in is because you would be great at inlining correctly and have a team to make it as perfect as possible however...no matter what i think it would be worse performance then deterministic physics.

Comments (7)

  1. Fbc9480cc5a442fbf1a90083776e780a?d=mm

    Mazer83

    Jun 15, 2017 00:33

    "No one is unable to make an RTS because of this...

    I think you mean "No one is ABLE to make an RTS because of this..."
    Please edit.

  2. A5e00775980205526eb18cd6b6c5f8b9?d=mm

    waltran

    Mar 20, 2017 08:04

    classic. we dont have this use from asset store until we buy it and name it unity.

  3. 1a5df099b2ae718e3e38d601361c0d40?d=mm

    Ziron999

    Feb 09, 2017 06:15

    No every single CCU system in fact the whole idea of CCU is absolutely horrid!!!

  4. 129d557f13acd9ed4e2163112c223373?d=mm

    Schubkraft

    Feb 08, 2017 14:46

    Still not happening anytime soon.

    Try https://www.photonengine.com/en/TrueSync instead.

  5. 1a5df099b2ae718e3e38d601361c0d40?d=mm

    Ziron999

    Feb 07, 2017 11:12

    Also the #1 reason for this above all else is multiplayer deterministic networking which makes a massive improvement on syncing/lag

  6. 1a5df099b2ae718e3e38d601361c0d40?d=mm

    Ziron999

    Feb 07, 2017 11:08

    turns out i was declined really? that game you showed with RTS is only like 10-20 units on the screen not 2000!!!!!

  7. 1a5df099b2ae718e3e38d601361c0d40?d=mm

    Ziron999

    Feb 07, 2017 11:05

    i could of swore i already made this and it disappeared?? posted again.

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