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2514
votes

F# support

Scripting

-

-

F# is rapidly gaining popularity in the .NET community. There are several game developers who are using it outside Unity, and even Xamarin products now support it.

It would be nice to be able to use F# for scripting in Unity.

Comments (25)

  1. 0578482c2374ed79f32cb8162b3af4ed?d=mm

    alexwebbb

    May 24, 2017 02:24

    want this more than any other feature in Unity

  2. Cec66ba33e450ded0127cc68415c661a?d=mm

    denismarkelov

    May 20, 2017 08:35

    Giving 10 votes.

  3. Ac7de4d29a6def8ed2821f290de4b6e7?d=mm

    mordrax

    Apr 24, 2017 00:06

    +10 Votes from me :)

  4. 3580dd5eefeb18fe3758e35fde26cbae?d=mm

    MotoGlider

    Apr 14, 2017 13:33

    F# got me exited about programming again. I'd make room because it's probably here to stay.

  5. F796e26947aecb04600f92622539554f?d=mm

    bolontiku

    Apr 10, 2017 09:43

    Please add F# and ignore Microsoft UWP stuff. No body uses UWP.

  6. 35e30c06d2a7e9f320ab11b287bc6d70?d=mm

    kurbuntu

    Apr 09, 2017 23:07

    I would love to see official support for F# in Unity3d.

  7. 8038842a9b1bd83d8219e36fd66ee9ca?d=mm

    psfblair

    Apr 09, 2017 20:42

    Please note that because F# is not a supported scripting language in Unity, there are showstopper bugs that will not be fixed by Unity that effectively will prevent F# from being used as a scripting language for Unity in the near future.

    See <http://seriouscodeblog.blogspot.ca/2017/04/no-virginia-you-cant-actually-write.html> for more details.

  8. 53061fe272cfc9e5539c5dabd1cf9e14?d=mm

    Toni_zgz

    Feb 19, 2017 18:14

    It would be fantastic if we could program Unity script in F#. It's an awesome programming language and this would be an excellent feature that Unity could have.

  9. 49dad8e206f1e08bc9c83ecb5a8e9811?d=mm

    SouldomainTM

    Feb 05, 2017 02:58

    I'm already using F# with Unity. I never thought that there could be a much better language than C#. F# is now a must in my dev life.

    Here are some reasons to use F#: http://fsharpforfunandprofit.com/why-use-fsharp/

    So far, I didn't seem to have ran into problems using F# with Unity over the managed code API. However, if Unity officially supported F#. I could rest assure that what ever changed Unity may experience, they won't break F# code.

  10. D47349e912ad70125aabf86be0e1bbbc?d=mm

    arlevi09

    Oct 06, 2016 17:17

    Can we please get some sort of official statement on the possibility of F# first class support? With the improved .net 4.6 support in the 5.5 beta, I'm wondering if something like future F# support is on the radar. Would be complete amazing :). Thanks!

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